This clears us up an incredibly 17 slots of space between us, amazing! Two rooms later, we are full again. Anybody need 21 scavenged platings? No? Nor do we, not really, but hey-oh. So we bite the bullet, and combine our piles. At this point we are both regretting the huge amount of components we lug around on the regular, just in case. Kill - loot - kill - loot - panic - kill - loot - bags are completely full. It's late at night, we have work early in the morning, but we are pumped and need to finish this dungeon. Her raw dps number was down to about 20% because of this. After finally killing his room, we realise, that my girlfriend had her off weapons equipped. The one who comes back to life tougher than before a spawns a metric fuck-tonne of adds. It is about this time we come across a room with a large starred boss in it, who just wont die. We keep going, fighting through the level, bags getting fuller and fuller, off hand slots now full of large yellows, worrying every time we open a chest and out pops a horde of loot. Our bags start filling up a bit too quickly for our liking. The first starred boss we come to is a bit of a challenge, but manageable. Skeletons still die to a pair of pistol shots, a Grenado rips apart packs easily enough. ![]() The mobs down below are a bit tougher than before. The final boss is supposed to be hard? Pfft, we've been fine til now. Decide to pop back one more time to town, sell our loot, before committing to the sealed levels. Kill the boss, hand in the quest, get the skeleton key. Level 1, trivial, level 2, fine, level 3, no biggie. We pootle along the main story line, and descend into the Steps. We have thankfully turned it off, and things have much improved, though energy management has become slightly more of an issue as we have far less down time back in town. Until about lvl 29, we picked up white loot and ported back incredibly regularly to empty our bags, until she noticed that they were worth single/double digit amounts of iron. We haven't had much of an issue with anything so far, maybe two deaths between us, she is a great meat shield tank and melee dps, and I cause a tonne of explosions, shoot things from far away, and have a flaming head standard stuff. Once these two elements are done, go to the middle of the map to kill Alkamos, Lord Executioner.My girlfriend and I currently sitting at about lvl 32, our first playthrough, she as a Nightblade/Soldier, me as a Demo/Soldier. Go south of the map, in the submerged area there is a tunnel leading to a secret room, also necessary for the Celestial Clone of John Bourbon. There you will find an NPC to buy blueprints and a secret area before going to the boss. Consider kit and use your potions as needed.Īnguish is the last level of the dungeon, synonymous with loot and final boss. Be careful, it hits hard, resists, has two forms and moreover summons creeps. The first on your right in a large square room, the second behind the exit where you will find the boss Ilgorr, the Eternal. Sufferingįirst level of the dungeon challenge and third level of the complete dungeon, you will have two points of interest to do. Once the boss is at your feet, use the skeleton key to switch to Suffering (be careful, no more the right to die!). It can be killed without difficulty, kite and do a tp if necessary. On your right you will have at the bottom a shrine as well as a wall to break, if that does not interest you go directly to the left in the direction of the boss Grand Priest Zarthuzellan. Here is the start of the interesting part of the dungeon. Pain is the second level of the dungeon, being just as empty as the previous level, you can go straight to Misery Misery Apart from a wall to be broken just before going to the next level, this part does not contain any point of interest. To access the dungeon, go through the Broken Hills rift and go south of it.
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